Sunday, 26 February 2012

Rally at The Mountain Pass

Good evening,

Here's a speedpaint of a mountainous location for the project . It started as some choppy polygon lasso selections that I built up and then skewed pieces this way and that. I kind of like how all the scattered little triangles are suggestive of trees and also reinforce the sharp, angular feeling of the mountains. Poor, lonely little car...











More stuff soon.

Cheeyers!

Friday, 24 February 2012

Keep it simple, soldier.

Hi there,

I've been trying to find an approach to character concepting that feels efficient and enjoyable for a long time. I've dabbled with drawing directly in Photoshop a fair bit, but I never feel fully in control and I end up redrawing lines a lot which tends to kill any sense of movement or spontaneity in my drawings. Also, it never feels as fun as sketching on paper with a blue Colerase pencil. I think the method I used for concepting these guys is what works best for me: Linedrawing on paper which I tidy up a bit in PS. Then I just block out some simple flat colours and then paint choppy shadows within those flats. Quick and simple! I know this is a very standard approach, but it's taken me a long time to realize that it's the best method for me. It means I get to do more 'real' drawing too! Anyhoo:












Hopefully I'll have some more stuff over the weekend.

Cheers!

Sunday, 19 February 2012

A Mere Rifle

Hello there,

I've not had a great deal of time for personal work this week, but here's a design for a rifle that I finished up. I might get the chance to do a bit more stuff tomorrow, but I'm also teaching a class at Blizzard this week so I should probably do some prep for that! :/












More soon!

Cheers.

Sunday, 12 February 2012

NYYYAAOOOWWWW!!!! DAKKA DAKKA DAKKA!!!

Ahem,

Hi there blog-watchin' fellows. Here's this week's stuff. A story illustration I did over a couple of evenings. Those people in the foreground are way too nonchalant, but hey...











And an expression sheet for the engineer, Shukhov:



















I've got some weapon designs on the go and another quick character line-up too. Hopefully I can post it up next weekend.

Cheers!

Sunday, 5 February 2012

Book Layout Tests

Happy Sunday!

I've not had much opportunity for finishing new work this week, but here are some quick mockups of page layouts for the book (coming before the end of the year, hopefully!). Nothing fancy, just trying to work out how many images to use on different pages. I have about 100ish pictures that I'm considering using at the moment and I reckon I'll average about 3 images per 2 page spread. So by my crude arithmetic, that means I currently have enough for about a 60 page book - I'm aiming to get somewhere around 100 pages eventually. I'm planning to do some step-by-steps for different techniques that will spread things out a little more and there'll be a fair amount of text devoted to the story and explaining the visual development, but as it stands I'm still a long way from having all the images I want. We'll see how much I can get done in the next 6-9 months... Text and everything else super temp BTW...


































I also managed to do a concept for that sculpt I started last week. I'm still trying to decide on a definite aesthetic for presenting characters. I'll keep experimenting for now...



More soon,

Cheers!

Sunday, 29 January 2012

Musings and Miscellany

Evening all,

Here's some things from the project for this week. First, a cantankerous engineer character that I'm working on. I'm planning to do a finished concept for this guy next and maybe another emote sheet for the sculpt (cos those are always fun!). Just a rough head for now though:








A location shot of the town where the locomotive, El Cisne departs from:












And here are some quick notes about the process I use for doing the industrial designs bits. Let me know if it doesn't make sense.



















More soon,

Cheers!

Sunday, 22 January 2012

Chocks Away!

Hi there,

Right, let's get this blog going again. I've got a bunch of things in the works at the moment that I hope to share soon, but here are some aircraft designs for the project to keep things ticking over. I'm getting pretty quick at cranking these out now so I might do a bunch more at some point. I'll also do some finished (coloured) versions of a few of these too, I think.



































































More very soon.

Cheers!

Thursday, 15 December 2011

The Ruler of Dustrum

Hey guys,

Just a quick, flying update before heading back to the UK for a few weeks. I'll not be updating the blog until mid January, but I have tons of exciting things planned for the project in 2012, so watch this space!

Here's a quick bust sculpt of one of the major characters in the story, The Ruler of Dustrum:










Have a great Xmas and New Year everyone, and I'll see you next year!

Cheers,

Nick.

Sunday, 4 December 2011

Wooden Soothsayers Line-up

Here's the finished versions of those silhouettes from last week. I tried out a kind of graphic-y, cell-shaded look for this rendering, but I don't know how successful it was. I'll probably go for something more painterly/rendered for the next character line-up.











I'm working on another character bust for the project and planning to do some aircraft (dogfighting biplanes, fat bombers, crazy blimps etc.) thumbnails next weekend.

Cheers!

Sunday, 27 November 2011

Silhouettes and Studies

Hey there,

I didn't manage to get a great deal more done this weekend, but I did start to solidify the designs for the wooden elder/soothsayer characters who live at the oasis. I have the silhouettes pretty nailed down and I did some quick studies to get a better idea of how I want to handle the drapery and the different masks etc.





















Hopefully I'll get the finished designs done next weekend.

Cheers!

Friday, 25 November 2011

Approaching the Fortified Oasis

Hey there,

I'm working on that character line-up that I mentioned, but I feel like I need to do some more studies before I tackle the final designs. In the meantime here's a shot of Avery and his robot mechanic nearing the fort in the desert:










Also, here's a shot of me with my art director on the project. He keeps demanding that I add more bears to the story...













More soon!

Cheeyers!

Sunday, 20 November 2011

Gadzooks! My brain!

Hi there,

I've been playing around with Dynamesh in Zbrush and it's really a lot of fun. It makes concepting creatures in 3d really quick and intuitive. Here are a couple of giant insects for the project:

















And here's how one such dreadful creature might attach itself to an unlucky host:











I'm planning to work on a finished character line-up for The Wooden Soothsayers next. Should be fun!

Cheers!

Sunday, 13 November 2011

All Aboard!

Hey there,

Here's an illustration featuring the train from the previous post. I still feel like there are a ton of errors with this so I'll no doubt go back and rework it once I have fresh perspective on it. This is where it is at the moment though:











CTN Expo next weekend (wooo!) so not sure if I'll have time for art. I hope to meet up with some of my fellow bloggers at the event though!

Cheers!

Sunday, 6 November 2011

El Cisne: The World's Greatest Locomotive

Here's a more resolved design for the trans-continental train I thumbnailed some time ago. I'm working on an image that features this train on a platform with lots of passengers boarding, but I wanted to get the shapes worked out in profile before I got too far into the piece.









I'll upload the finished illustration soon.

Cheers!

Sunday, 30 October 2011

Welcome to Dustrum

Here's an establishing shot for the city of Dustrum, where the story begins:











Had fun doing this one and learnt a couple of things (which is always good!).

More soon!

Sunday, 23 October 2011

Blizzcon Sculpt Update.

Hey there,

Just a quick BPR render in Zbrush after a little more polishing of this guy:











And here's a turntable of the full bust:

Cairne Bloodhoof Blizzcon Sculpt from Nick Carver on Vimeo.

Friday, 21 October 2011

Blizzcon Sculpt

Hey guys,

Here's the sculpt of now-deceased Tauren leader Cairne Bloodhoof I made for the Blizzcon charity auction that I worked on during the artists' demo:











There's still some work to be done on it, but eventually this is going to be 3d printed and given to the highest bidder. I'll make sure to upload some pics of the actual printed sculpt.

Right, back to The Race Project. What to do, what to do...

Wednesday, 19 October 2011

Shameless Self Promotion












Hi there,

No new artwork from me just yet, but I wanted to let you know that I will be doing a Zbrush demo on the Artists' Stage at Blizzcon this Friday. So if anyone reading this is attending the con, then drop by and say hello. I will be demoing along with Arnold Tsang and Justin Kunz so it should be good fun! The Artists Stage was my favourite part of Blizzcon last year and I recommend checking it out. I promise actual new art next time I post.

Cheers!

Saturday, 8 October 2011

100 Horsepower Racer

Hey guys,

Here's a vehicle design for the Race Project that I thumbnailed out aaaaages ago. Hope you like it!

Sunday, 2 October 2011

Cathedral of Industry: Story Frames

Here's a couple of sequential pictures for a particular part of the story. I'm planning to do a few more to try and see if I can get a feel for the action moving along between each cut.



















I often do quick 3d blockouts for these images to find the most suitable camera positions and also to use as a rough basis for the painting. Here is an example of something I might start with:











More soon - cheers!

Sunday, 25 September 2011

Wooden Acting and Best-Dressed Hero

Hey guys!

Here's a couple more pieces for the project. First is a sculpt of a wooden tribal
elder. I thought it would be cool to have some characters whose faces are reminiscent of African masks. I'm imaging that there would be the creaking and cracking of wood when their faces animated. I think this was partly inspired by the scene in Return to Oz with the animated rock faces!















Also, I thought it was time that I gave the hero a more varied wardrobe, so I made a bunch of costumes for Mr Avery Esq. that correspond to some different parts of the story.














More stuff soon - cheers!

Sunday, 11 September 2011

Angry Monkey

Hey guys,

Just a quickie - this is a design which I started with some doodles; blocked out in Maya and then painted over in Photoshop. I'm planning to sculpt and pose a bunch of these guys in Zbrush and make a little story diorama:



















More soon - cheers!

Wednesday, 7 September 2011

Battling Brigands and Rough Stuff

Hi there!

I've been a bit slow with my artwork the past couple of weeks for a number of reasons *cough*Deus Ex 3*cough*. Here's a character line-up I'm working on for a section of the story that takes place during a battle in a frozen wasteland. I'm hoping to finish this up soon and also maybe colour these guys properly.












And here's a grab bag of scraps that I scanned to show how my work often starts. This probably looks like filler, but I figured some people might be interested in my terrible little sketches. I know I like seeing this kind of crap!














I'm working on a sculpt of an evil, evil monkey at the moment and I'm planning to do some giant parasitic beetles soon too.

More stuff soon - cheers!

Sunday, 21 August 2011

Jungle Clearing

Hey guys,

Here's a environment piece for the project. I made some new foliage brushes from a bunch of brush silhouettes I found on Hans Bacher's fantabulous blog and while painting this I tried to use some things I learnt from some Oga Kazuo studies I did a while ago:












And here's a little panel from the same story sequence:












I'm thumbnailing a bunch of WW1-style characters at the moment so hopefully I'll be able to show those soon.

Cheers,

Nick.

Sunday, 14 August 2011

Character Busts etc.

Hi there,

Here's some more work I've done the past week or so:

I've been sculpting some busts for secondary story characters. I'm mainly focusing on other race drivers at the moment, but I'll evenutally broaden to more diverse character types.

























Here's a story/mood piece. I'm trying to work on some scenes with less direct lighting:












I'm planning to make some 'Top Trumps' style trading cards (using character sculpts and vehicle designs) to go with the book (whenever it's finally done!). I want them to resemble old cigarette cards from the early 20th century. Here's a mockup of how one side of a card might look:











That's it for now - cheers!

Saturday, 6 August 2011

Exoticism!

Hey there,

These are some environment/lighting tests for the Race for the Globe project:



























More stuff soon - Thanks for looking!