Friday, 20 May 2011

Building Blocks

Some style tests for that Robo Rejects idea:























Should have some new things this weekend if I can tear myself away from LA Noire...

4 comments:

  1. nice deve and 3d work man. Really diggin these.

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  2. aw Nick,

    all of this stuff looks fantastic. The simplicity is just devastating.

    Your work is a real inspiration and I can't wait for more.

    Plus, I gotta say thank you..... your blog is the number one source of traffic on mine.... hahaha.

    keep being awesome.

    You got a tutorial up anywhere for your (seemingly) max to zbrush to photoshop workflow for characters?

    (tips hat)

    T

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  3. tony: Heheh thanks fella! I've spent hours gawping at your work over the years so it's nice to return the favour!

    As for a tutorial, I don't have anything written down really. Are you talking for the renders of the leaf blower guy for instance? I model everything out in maya so I have a nice clean base then sculpt in Zbrush at lower subdivisions for the most part to keep things nice and clean using inflate and flatten brushes most of the time. Then I render out a bunch of passes (shadows, ao, depth etc.) in Zbrush BPR and then composite them in photoshop. Feel free to email me if you have any specific questions.

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