tag:blogger.com,1999:blog-90759788697687092682024-03-05T19:38:51.286-08:00Nick Carver's DoodledumpA place to put all the nerdy bits of artwork I do in my spare time.
All work copyright Nick Carver 2008-2012Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.comBlogger92125tag:blogger.com,1999:blog-9075978869768709268.post-5664692356789946102014-08-26T21:32:00.003-07:002014-08-26T21:32:46.138-07:00The Race Is Back OnHey guys,<br />
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Here are some new images for the Race For The Globe project (remember that thing?):<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0pQYUA8hr24afnJVw1VaNoM1RKSfuC8OVd3j4BmpgX8QU7Cff-6Pw5agI6570DERkmAWopRGXB77iUHo-EhAR38K82K6Sznc92ZE828QR6g9Ma5pgMsABPBe_IjAwBksFWNgMN8s9bQw/s1600/sandcloud.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0pQYUA8hr24afnJVw1VaNoM1RKSfuC8OVd3j4BmpgX8QU7Cff-6Pw5agI6570DERkmAWopRGXB77iUHo-EhAR38K82K6Sznc92ZE828QR6g9Ma5pgMsABPBe_IjAwBksFWNgMN8s9bQw/s1600/sandcloud.jpg" height="150" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8gmJAK9VTBWOtQB_zI40jz_cTP54ATcHz1wN0sMi5H6bK7zm5QU6X-Aw-_XHT095i-MedXi84DtTe9DL29WJysS9mTBxCSwo9F5p24IJyn7p01P8mTrYqmzPl7o66aDLjK6vBobXDh-E/s1600/gunner_bot_sculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8gmJAK9VTBWOtQB_zI40jz_cTP54ATcHz1wN0sMi5H6bK7zm5QU6X-Aw-_XHT095i-MedXi84DtTe9DL29WJysS9mTBxCSwo9F5p24IJyn7p01P8mTrYqmzPl7o66aDLjK6vBobXDh-E/s1600/gunner_bot_sculpt.jpg" height="171" width="320" /></a></div>
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<br />I had fun doing these - more soon.<br /><br />Cheers!</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqvRNbg5PpvRTP8gfDj9UCVdcl1AHaqTYhs0Z3QSI4_m8IY2Gcff7G5QQvrHh3IhLRuEUSVngod-WSfZV73BhIAa0gOUL2RiZAOxNWJrWzud6NYRK0Y3AHUlSHM630CR3flUtnIPY_398/s1600/Roquenda_trams.jpg" style="margin-left: 1em; margin-right: 1em;"><br /></a>
Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com16tag:blogger.com,1999:blog-9075978869768709268.post-4474858161090773392014-08-04T21:55:00.001-07:002014-08-04T21:55:03.462-07:00Petrol/Blood Work etc.Hey there,<br />
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A bunch of random bits that don't fit into Bugtown or The Race project.
Design ideas for the Petrol/Blood comp over @ Polycount:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuF7Rrh9738vyHuqE2dqMgfz6ZezzeJ4IAFpPt4Ky5EbNxgMud3Y7Lz2Rz0TH2zZGPPjDT2jjXfyJuqqaUZZavqmpb7UykaSG_U0rld1xXd4eG1q5skSUvbRm-VZEjE4coEcJsjvim4Qo/s1600/kuaddokoputaa_concept.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuF7Rrh9738vyHuqE2dqMgfz6ZezzeJ4IAFpPt4Ky5EbNxgMud3Y7Lz2Rz0TH2zZGPPjDT2jjXfyJuqqaUZZavqmpb7UykaSG_U0rld1xXd4eG1q5skSUvbRm-VZEjE4coEcJsjvim4Qo/s320/kuaddokoputaa_concept.jpg" /></a></div>
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Some blockout shots of an earlier version of the model:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEEUVcruBENuz0l3zhwYDNPmBXVn_IwuJvYpzgBPqhMIaT5xt8mNpxqb3OP1l568nlmb0hav64bjhDzDbZuiekTSdKwFjvcU7vJcJ31gGDCsFjTG0lhvuGDZp-y5cF67Zds0rjwdswJNA/s1600/petrolblood_quadcopter_blockout.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEEUVcruBENuz0l3zhwYDNPmBXVn_IwuJvYpzgBPqhMIaT5xt8mNpxqb3OP1l568nlmb0hav64bjhDzDbZuiekTSdKwFjvcU7vJcJ31gGDCsFjTG0lhvuGDZp-y5cF67Zds0rjwdswJNA/s320/petrolblood_quadcopter_blockout.jpg" /></a></div>
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This guy will be riding in the quadcopter if I ever<br />
finish designing him:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_qnjJC1dwNpI6xj5U9ivjQsrcRqFhO9N96AEEOZVoowdDtA6n4zgY5Y6cXfS8kizqTa18q5XvutsiGec_OJK8lFKrxMA-S2uRBlRTE1ycq5iiptlj0GiEpe94zKu7VcqfMMS6h4mDBHk/s1600/petrolblood_quadcopter_pilot_WIP_2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_qnjJC1dwNpI6xj5U9ivjQsrcRqFhO9N96AEEOZVoowdDtA6n4zgY5Y6cXfS8kizqTa18q5XvutsiGec_OJK8lFKrxMA-S2uRBlRTE1ycq5iiptlj0GiEpe94zKu7VcqfMMS6h4mDBHk/s320/petrolblood_quadcopter_pilot_WIP_2.jpg" /></a></div>
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Here's the workflow of how I composited together the finished vehicle concept using various material renders and some custom brushes:<br />
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Some color keys I made using black and white compostions from Bone by Jeff Smith (Yay! Bone!). If you've never read the book I really recommend it. Particularly the first 4 volumes.
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVciWx0KPl3SbOlT-B_iWrSCf8Ew2JPhMLRb1v8YYF3dRJV3Vsn9LAw6X-Nop06MgD4J6awdFAvgP8T18Ml_qShSmCELO8a_zSfuw4Jo34Nl69zpevq2FpW8Wo1-oK7M4uHc69Iv1gk0U/s1600/bone_studies_01.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVciWx0KPl3SbOlT-B_iWrSCf8Ew2JPhMLRb1v8YYF3dRJV3Vsn9LAw6X-Nop06MgD4J6awdFAvgP8T18Ml_qShSmCELO8a_zSfuw4Jo34Nl69zpevq2FpW8Wo1-oK7M4uHc69Iv1gk0U/s320/bone_studies_01.jpg" /></a><br />
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Hopefully I'll have some new Race stuff soonish!
Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com8tag:blogger.com,1999:blog-9075978869768709268.post-4138778406087019602014-02-10T19:29:00.001-08:002014-02-10T19:30:05.308-08:00Bugtown Project on TumblrJust to let people know - if they still read this blog(!) - that I'm starting a new personal project called Bugtown and I'm putting it up over on Tumblr. Blogspot, it's been great, but I think it's time we see other people. I hope we can still be friends.<br />
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<a href="http://bugtown-project.tumblr.com/">http://bugtown-project.tumblr.com/</a><br />
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I hope you guys will come check out what I'm working on over there.
Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com3tag:blogger.com,1999:blog-9075978869768709268.post-19819835663991057662013-11-10T17:23:00.002-08:002013-11-10T17:23:10.430-08:00Blizzcon Sculpt and SpitpaintsHey guys,<br />
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I did a Zbrush sculpting demo on the Artists Stage at Blizzcon this
year. Here are some shots of the bust I worked on taken in Keyshot: <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs6uq0NcC977quzk4y7Ci7gZiCY5lSEPh2gFLBvZb0KsoZxF86_xU-9HT17-7otn5LezTVZmS_2nVqte4bBEF3sTDtvCBelsDOps59JPYVggsozSRQN-STFwfHuXYMSOisTx-W9et8xggU/s1600/gob_posed_01.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs6uq0NcC977quzk4y7Ci7gZiCY5lSEPh2gFLBvZb0KsoZxF86_xU-9HT17-7otn5LezTVZmS_2nVqte4bBEF3sTDtvCBelsDOps59JPYVggsozSRQN-STFwfHuXYMSOisTx-W9et8xggU/s320/gob_posed_01.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOlg7U_km5iwNeGV-fDUOA3YgXQykgH_HgxUD65as-t3qgS1hLMMX1uP8taMUdk1ELSj8gzGlxnGrVoTGguDvEEVCLrUVXKvzG1CuEBmRJ-Nfr7A363Y78rNOcpxChQxoKU0GKnjxbFNmL/s1600/gob_WIP_01.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOlg7U_km5iwNeGV-fDUOA3YgXQykgH_HgxUD65as-t3qgS1hLMMX1uP8taMUdk1ELSj8gzGlxnGrVoTGguDvEEVCLrUVXKvzG1CuEBmRJ-Nfr7A363Y78rNOcpxChQxoKU0GKnjxbFNmL/s320/gob_WIP_01.JPG" width="320" /></a></div>
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Also, these are some more speedpaints I did for the Spitpainting group on Facebook:<br />
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Undead Giant:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihyphenhyphenk2sW2jsBOVK-XISDSwDoUW2k0j4HOP7Hn8MBvWv9bWBLAItpJdkWKSeAyCtcQqjaQsjMmY1IJcWutn1ZmNBvsGQhHPdSOYulr3Y8hJ508Tpi1vPJG4L9YCEpsBJEwSZtIssnW0_amS5/s1600/ncarver_giant_undead.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihyphenhyphenk2sW2jsBOVK-XISDSwDoUW2k0j4HOP7Hn8MBvWv9bWBLAItpJdkWKSeAyCtcQqjaQsjMmY1IJcWutn1ZmNBvsGQhHPdSOYulr3Y8hJ508Tpi1vPJG4L9YCEpsBJEwSZtIssnW0_amS5/s320/ncarver_giant_undead.jpg" width="320" /></a></div>
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Halloween Mansion: <br />
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Riot:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY9EfeOIFBu_T-BzbhyphenhyphenNNBm64jPidx4Bt2KPOd0Z7t1NaIVzdwySXHkbx64-cQ5GwPsK5kmRjlHGLuEtQoUim5dbz_b5I6QLchvjaQDFXI0GnxwuK368H18qG9CgCY8_Ws4JgHtcgoMFsP/s1600/ncarver_RIOT!.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY9EfeOIFBu_T-BzbhyphenhyphenNNBm64jPidx4Bt2KPOd0Z7t1NaIVzdwySXHkbx64-cQ5GwPsK5kmRjlHGLuEtQoUim5dbz_b5I6QLchvjaQDFXI0GnxwuK368H18qG9CgCY8_Ws4JgHtcgoMFsP/s320/ncarver_RIOT!.jpg" width="320" /></a></div>
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Supernova:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX9zcyxNxYljKvX5oGIhwPhPW32rc6tM-EDAuB1N1SdpGMA6kJASqyyUtsyMkReUCfsHcfWPFuElFU0MX2JatHF6x7hwMBp0h3zGXDDvSNloiF93b5U-OpSmURUiGHDvWZKM1SJnXXFhdX/s1600/ncarver_supernova.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX9zcyxNxYljKvX5oGIhwPhPW32rc6tM-EDAuB1N1SdpGMA6kJASqyyUtsyMkReUCfsHcfWPFuElFU0MX2JatHF6x7hwMBp0h3zGXDDvSNloiF93b5U-OpSmURUiGHDvWZKM1SJnXXFhdX/s320/ncarver_supernova.jpg" width="162" /></a></div>
<br />Cheers,<br />
Nick.<br />Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-15277464607731644592013-10-26T20:36:00.002-07:002013-10-26T20:36:39.903-07:00Costumes, Spitpaints etc.Hey guys,<br />
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Long time no posty...<br />
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Here are some bits and pieces that I've squeezed in here and there.<br />
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Firstly, the Spit Painting group on Facebook just blew up and the standard of work on there is just crazy. I'm determined to try and do one a day and here are a couple of my first attempts.<br />
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Heavily Armored:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFcfFhNPkMRdiR4Nt-tADZsYCEN2_TLkvqUA85vbiQH2JRy1iSeqLy-LhYT_01Su9gVsPJBSIkM5qwgBbTrz9dxkFZiXUOQG6Fz2kbrZxZ7tA5gO2qhwDLH2zvyQzDcbjqGbw8_HV0YRo/s1600/war_masheen.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFcfFhNPkMRdiR4Nt-tADZsYCEN2_TLkvqUA85vbiQH2JRy1iSeqLy-LhYT_01Su9gVsPJBSIkM5qwgBbTrz9dxkFZiXUOQG6Fz2kbrZxZ7tA5gO2qhwDLH2zvyQzDcbjqGbw8_HV0YRo/s320/war_masheen.jpg" width="300" /></a></div>
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Extreme Racing:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Gc9Qs67XwHoRmOjo0uzHzfos0-GG3UZmSvO0vSrIdAwgqRoj6PVNY0uEbRlag6eEpbst7u_ZrqT9ls3uWEudrczyvHRXyJGF6fhGnDuqQTvynTOQX28JIK7gvwsM5AfbYOqsZCkleYA/s1600/ncarver_extreme_racing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Gc9Qs67XwHoRmOjo0uzHzfos0-GG3UZmSvO0vSrIdAwgqRoj6PVNY0uEbRlag6eEpbst7u_ZrqT9ls3uWEudrczyvHRXyJGF6fhGnDuqQTvynTOQX28JIK7gvwsM5AfbYOqsZCkleYA/s320/ncarver_extreme_racing.jpg" width="320" /></a></div>
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This past week I've been working on a Halloween costume for my 2 year old son. Here's the concept:<br />
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And here's the costume in action:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNus82J2o1TR1fejRqGD3KpPb6xKYxnLLbClrrFCVspWcC-manL62Bpx1XUkI2rGxYIypSMHoUUllrQndYJmduCe3jUdi5b545cNb-Ykg7HY98Sa-MKk7aiSoVZr5o41aS8xofVX3uUB0/s1600/1390498_10151681164231314_316328894_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNus82J2o1TR1fejRqGD3KpPb6xKYxnLLbClrrFCVspWcC-manL62Bpx1XUkI2rGxYIypSMHoUUllrQndYJmduCe3jUdi5b545cNb-Ykg7HY98Sa-MKk7aiSoVZr5o41aS8xofVX3uUB0/s320/1390498_10151681164231314_316328894_n.jpg" width="212" /></a></div>
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Also, a couple of pictures inspired by real places:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLp8a03IBliXnePuesgAiniV87WZp-ATO-pbEZS5Di68kzubyIFY05qbq69oybjjFo1meChyphenhyphenBAj86I__fmQVOc5_TwzdKGL9NdNO44Gl5KV7gOfqkKjqtwZcbe4SoHQa_k3p7BYIYvjMM/s1600/nevern_estuary.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLp8a03IBliXnePuesgAiniV87WZp-ATO-pbEZS5Di68kzubyIFY05qbq69oybjjFo1meChyphenhyphenBAj86I__fmQVOc5_TwzdKGL9NdNO44Gl5KV7gOfqkKjqtwZcbe4SoHQa_k3p7BYIYvjMM/s320/nevern_estuary.jpg" width="320" /></a></div>
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Byeeeeee!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-52708298862156209462013-08-18T20:01:00.002-07:002013-08-18T20:01:35.461-07:00Bits n' Bobs n' SuchI've been super slack with personal work lately, mainly due to being very busy and engaged with my day job. No excuses though, I really need to get back into the swing of things. I'm planning to go back to basics and really try and improve my core skills, so these are a few things to fill the void before I get into that.<br />
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Studies for something:<br />
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A few doodles for Paul Richards' awesome collaborative book project, Substrata: </div>
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Early WIP for a piece for Gamers for Good:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzE7WE2wc_yYa-Ffwt6hM15j9bOhxiIiR_HrOndYJPV5LWJAHIuFDeCXvdy5KGU6H3wlsF1idxzu9hDWCTX-QuiV5afnSHFqIAdG_rRukqMAP_O3nmtcJud_SGZJnREHNDGJCkEkA_uk0/s1600/kkg_crono_WIP_01.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzE7WE2wc_yYa-Ffwt6hM15j9bOhxiIiR_HrOndYJPV5LWJAHIuFDeCXvdy5KGU6H3wlsF1idxzu9hDWCTX-QuiV5afnSHFqIAdG_rRukqMAP_O3nmtcJud_SGZJnREHNDGJCkEkA_uk0/s320/kkg_crono_WIP_01.JPG" width="320" /></a></div>
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More stuff soon - promise! </div>
Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com3tag:blogger.com,1999:blog-9075978869768709268.post-87103841905660487332013-04-04T22:24:00.002-07:002013-04-04T22:24:16.087-07:00Dynameshes etc.Hey there,<br />
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Here are some recent endeavours. First up, some sculpts of secondary characters. I roughed out all the faces from primitives using Dynamesh to try and get a better handle on working that way rather than bringing in a base mesh from Maya. Still finding my way with it, but I can definitely see the benefits.<br />
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This guy's a cad: <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgauPtxR-RhnbAYIEe1lQ4mQexQqIAB3UMqMZ1oh0OazSqGzaTJ1DMLzipItOAJ4h69sJAq9HJK4cZ7FBQN_QDQH9_zlZ9xCuxVkHEEsTVNtBxgd8VG68GP5609shqpWqgrKItsZcAR0Eo/s1600/the_cad_sculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgauPtxR-RhnbAYIEe1lQ4mQexQqIAB3UMqMZ1oh0OazSqGzaTJ1DMLzipItOAJ4h69sJAq9HJK4cZ7FBQN_QDQH9_zlZ9xCuxVkHEEsTVNtBxgd8VG68GP5609shqpWqgrKItsZcAR0Eo/s320/the_cad_sculpt.jpg" width="320" /></a></div>
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Femme fatale from a concept a while ago: <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaekCxrdC7MvHKYtTyaYrfraFBRJ6diiN0IpqTEZ8okL2zQrMZQSihA2b2mCflgj0SbRB3Kg9wOOqHahZ7eIm0lsY5_8D25IXMNFEIOk39Fo7kArYhs8vqgn09VyUPgp7oNdXccCLJriU/s1600/villainess_sculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaekCxrdC7MvHKYtTyaYrfraFBRJ6diiN0IpqTEZ8okL2zQrMZQSihA2b2mCflgj0SbRB3Kg9wOOqHahZ7eIm0lsY5_8D25IXMNFEIOk39Fo7kArYhs8vqgn09VyUPgp7oNdXccCLJriU/s320/villainess_sculpt.jpg" width="320" /></a></div>
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Blockheaded goon:<br />
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<br />Our princess is in another castle:<br />
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Playing with colours - wheeeee!!!<br />
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I'm going to be doing some lectures and demos at the Digipen school in Seattle next week so I'm currently prepping for that. I'm going to put the materials I create into a tutorials/step by step section in the book. Which is coming. Honest.</div>
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Cheers! </div>
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Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com13tag:blogger.com,1999:blog-9075978869768709268.post-60278934370228611502013-03-14T21:20:00.000-07:002013-03-14T21:20:57.148-07:00Recent Race StuffHey guys,<br />
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Here are some recent pieces for the project. First, a location study for an amusement pier, inspired by a recent trip to Catalina:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY9w8qKyuGHwryHRjGVUxcm_ixEzYpu5shkNJ1eghnkQlWlSOf2CdPejWHhXsNyceBCkgUn3gpr2j_Ez_M3rh2oKhTRwHqqV9vDIP7l0Y5pk_Wvf1jUZNxqqe29SY-uJSvOSOOmA0LHz4/s1600/End_of_Pier_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY9w8qKyuGHwryHRjGVUxcm_ixEzYpu5shkNJ1eghnkQlWlSOf2CdPejWHhXsNyceBCkgUn3gpr2j_Ez_M3rh2oKhTRwHqqV9vDIP7l0Y5pk_Wvf1jUZNxqqe29SY-uJSvOSOOmA0LHz4/s320/End_of_Pier_1.jpg" width="320" /></a></div>
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I started this piece by making a little construction set of building pieces, which I then combined and modified using the distort and perspective tools. I then used those shapes as selection masks to paint on top of. It was an interesting way to work! <br />
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A Cossack-type artillery unit with a silly gun. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY9w8qKyuGHwryHRjGVUxcm_ixEzYpu5shkNJ1eghnkQlWlSOf2CdPejWHhXsNyceBCkgUn3gpr2j_Ez_M3rh2oKhTRwHqqV9vDIP7l0Y5pk_Wvf1jUZNxqqe29SY-uJSvOSOOmA0LHz4/s1600/End_of_Pier_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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Silly gun on its own: <br />
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A rocky place for Avery and his big buddy to explore:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE33pmRQpJyxKIIJpbU3kjS49whrP876Vm7TE8Ax5m5hggKRDfRhK2i0Wmq2EfyiqEI60PP2L_JCmCHZspH7CemYNubizCVISzkCc3uGeVDe28aEJLa7fR3Fp2vssKcuH_UNqOyQPQ6D4/s1600/canyon_bee.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE33pmRQpJyxKIIJpbU3kjS49whrP876Vm7TE8Ax5m5hggKRDfRhK2i0Wmq2EfyiqEI60PP2L_JCmCHZspH7CemYNubizCVISzkCc3uGeVDe28aEJLa7fR3Fp2vssKcuH_UNqOyQPQ6D4/s320/canyon_bee.jpg" width="320" /></a></div>
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I've been trying to knuckle down in some layout software so that I can get some actual pages designed before I get the Kickstarter going. But it's close!<br />
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Cheers,<br />
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Nick.<br />
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<br />Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com7tag:blogger.com,1999:blog-9075978869768709268.post-86822328909528961812013-02-18T14:33:00.001-08:002013-02-18T14:33:16.973-08:00More Race DoodadsHey there,
Here's a bunch of bits for the project from the last week or two:
Trying a new look for one of the villains. Colours and tonal tweaks in Photoshop over quick Zbrush render.<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4uf5tPJseXdtNhxKqGTxD7YGkcAKbqd4fFLc2-5VPUISegFJjzUpPswxJjrz7M6_FoxeMyrYwqkBfVw5AIX1zLS24v5cU0Phrt-rrYSY0Hyz9e9e3TzTK4l6wwD6fBTfKRuYJOX7htOM/s1600/Rotcod_Paint_Test.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4uf5tPJseXdtNhxKqGTxD7YGkcAKbqd4fFLc2-5VPUISegFJjzUpPswxJjrz7M6_FoxeMyrYwqkBfVw5AIX1zLS24v5cU0Phrt-rrYSY0Hyz9e9e3TzTK4l6wwD6fBTfKRuYJOX7htOM/s320/Rotcod_Paint_Test.jpg" /></a><br />
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I was trying to get a kind of Sargent-esque oil paint finish with this. You can see some steps from it here:
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEickLwvJ40dgAv5owil-C-2LGUj0JDoNy5hGiUoZpp4gGrKzEaqbVGBQOVmAUJXOUpShMQgb3rMuaVec8XTRfu1CE7pr019gTOZF_as6tVxoj1nVj0b6Us5Opa8GIrWun_LRT1NJ2iJpns/s1600/paint_head_frames.gif"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEickLwvJ40dgAv5owil-C-2LGUj0JDoNy5hGiUoZpp4gGrKzEaqbVGBQOVmAUJXOUpShMQgb3rMuaVec8XTRfu1CE7pr019gTOZF_as6tVxoj1nVj0b6Us5Opa8GIrWun_LRT1NJ2iJpns/s320/paint_head_frames.gif" /></a><br />
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I did this one for the weekly Art Jam over at Polycount. The subject was Studio Ghibli so I tried to get that same kind of palette going on in this landscape shot, although the shape design is a bit more graphic than you tend to see in their work:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Q3jMGTaAcjr64dBguQ_hnPWD1olOz6MIsLifYZhclG3OodbfV4XzflImvbuHMYO2bThgIs0yFqR72Uou7WXL0RJkGc4hKpBKf3iYyu3kg5Iu11vzlEq3ktneqzF1rAX6ptBTz9nt4_U/s1600/early_stages_hills.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Q3jMGTaAcjr64dBguQ_hnPWD1olOz6MIsLifYZhclG3OodbfV4XzflImvbuHMYO2bThgIs0yFqR72Uou7WXL0RJkGc4hKpBKf3iYyu3kg5Iu11vzlEq3ktneqzF1rAX6ptBTz9nt4_U/s320/early_stages_hills.jpg" /></a><br />
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Being chased through a frozen forest<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1q7g86PyxMTOelfGnBiElyOiS3_Pq9n9dMOBPE5JZQYd-er6cWmTze05b8Wxml4eLIQHKnG5JlZSoooNNwotXMcntcM4qNNe6TWSSZdS8wxE4qVrpa5uLZD6MG50B_6ZtPMVCdqW6cdo/s1600/forest_chase.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1q7g86PyxMTOelfGnBiElyOiS3_Pq9n9dMOBPE5JZQYd-er6cWmTze05b8Wxml4eLIQHKnG5JlZSoooNNwotXMcntcM4qNNe6TWSSZdS8wxE4qVrpa5uLZD6MG50B_6ZtPMVCdqW6cdo/s320/forest_chase.jpg" /></a><br />
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Some studies for a creature design:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHF9RUBEof8_JTVURTMrhdfbsNxoETNAGWrRxypnEEGChAN9o39CYh6VkmAswiPBZayiuWAem0LI_HyXIgSlKYCjmbcxO3sMWLgcLProQEGSdheQA9eHKLeZ-PLAfOEkVwwrNFCHk46yQ/s1600/war_horseys.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHF9RUBEof8_JTVURTMrhdfbsNxoETNAGWrRxypnEEGChAN9o39CYh6VkmAswiPBZayiuWAem0LI_HyXIgSlKYCjmbcxO3sMWLgcLProQEGSdheQA9eHKLeZ-PLAfOEkVwwrNFCHk46yQ/s320/war_horseys.jpg" /></a><br />
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More stuff on the go. Check back soon.
Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com3tag:blogger.com,1999:blog-9075978869768709268.post-29610900557795472282013-01-28T17:59:00.002-08:002013-01-28T17:59:39.810-08:00The Race is Back on!Hi there,<br />
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I took a break from personal work over the past month or so, but I'm back to the task of trying to finish up my project in the near future and I'm really looking forward to completing all the pieces I have in mind for the book. Here's the first batch of stuff from the past week or so:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRD6QrQGA2dS4P8F4crk28Tx8GSlvMfT5oyo4jhyphenhyphen-bMPuFAqjqeqKRhGgc-JCZ8FOvZAJjL6VW1p7uXK4h_HL60UvpNiwEAwUhS2KZ6DiWQbXW-kzKsrNL8ZYkPJdbx8C6bOOvp404tIg/s1600/newport_blimp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRD6QrQGA2dS4P8F4crk28Tx8GSlvMfT5oyo4jhyphenhyphen-bMPuFAqjqeqKRhGgc-JCZ8FOvZAJjL6VW1p7uXK4h_HL60UvpNiwEAwUhS2KZ6DiWQbXW-kzKsrNL8ZYkPJdbx8C6bOOvp404tIg/s320/newport_blimp.jpg" width="320" /></a></div>
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Here's some wippage on this sculpt. I need to sort out the modeling on the equipment, which is pretty rough right now, as well as add details and some homing pigeons (YES!).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtPwBN1AG6YxtERRPt9ual_elt_rWAP8b-TMT7YMgZIUSZyD5YVDj_UMFHU_reRha9jAF0fCJLVB1Ji2zq5RdfqDZ7ZNd9CrXUX4pgIcgK_CrPwo_3p0Og0He-sxXkqEHs0Tr2MKWo-NA/s1600/comms_guy_sculpt_wip.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtPwBN1AG6YxtERRPt9ual_elt_rWAP8b-TMT7YMgZIUSZyD5YVDj_UMFHU_reRha9jAF0fCJLVB1Ji2zq5RdfqDZ7ZNd9CrXUX4pgIcgK_CrPwo_3p0Og0He-sxXkqEHs0Tr2MKWo-NA/s320/comms_guy_sculpt_wip.jpg" width="320" /> </a></div>
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I should have the Race for the Globe artbook project up on Kickstarter pretty soon. Watch this space for news on that!</div>
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Cheers,</div>
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Nick. </div>
Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com16tag:blogger.com,1999:blog-9075978869768709268.post-78391454713385066002012-11-18T18:57:00.002-08:002012-11-18T19:49:56.506-08:00Skate GraphicsHello there,<br />
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Here are a couple of studies/stylization experiments I did this week. I'm experimenting with painting in a more graphic style using textured brushes within simple selections. It was fun to work this way and because I make all the selection masks first it's really quick to get a composition going and find out whether it's working straight away. You can paint expressively within the masks too without damaging the silhouettes. I chose skateboarding as the subject because I used to skate a lot in my yoot and skate photography is full of interesting and dynamic compositions.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjypRI7ZkQAARu3HZ47yIxEGPwHMGo50jtWadaXXp-fbxKMeEPvxVZXin-CULypIxp5IMyZ22PztIm_V3Ju_yJ3XlibRAaFe1xyHAdnrtytxvkaR-RG8vUsF6tZGhTfK3FRFPdshTBIRm0/s1600/skateshot_kickflip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjypRI7ZkQAARu3HZ47yIxEGPwHMGo50jtWadaXXp-fbxKMeEPvxVZXin-CULypIxp5IMyZ22PztIm_V3Ju_yJ3XlibRAaFe1xyHAdnrtytxvkaR-RG8vUsF6tZGhTfK3FRFPdshTBIRm0/s320/skateshot_kickflip.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU5IkNzVUoTXDCL1T6EVOTGtrBsGTNUUamBl6u-enQCBdZlZ6RXTUXy0uXqUv1j5zCCS7E_El5zdesbMXQwmSWVQfCoMQfHnpiq0U_Vte0qUhPXUQbUKugbXpxu9b-5M50fjSDLkvxwD8/s1600/skateshot_360flip.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU5IkNzVUoTXDCL1T6EVOTGtrBsGTNUUamBl6u-enQCBdZlZ6RXTUXy0uXqUv1j5zCCS7E_El5zdesbMXQwmSWVQfCoMQfHnpiq0U_Vte0qUhPXUQbUKugbXpxu9b-5M50fjSDLkvxwD8/s320/skateshot_360flip.jpg" width="191" /></a></div>
More stuff soon!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com10tag:blogger.com,1999:blog-9075978869768709268.post-70476937378974945102012-11-08T20:58:00.001-08:002012-11-08T20:58:25.577-08:00Hawken Made Me Do It...Hey there,<br />
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I decided to take a bit of a break from my ongoing project to work on a few different ideas for a bit. Firstly, I've been playing Hawken a bunch lately and I'm really impressed by how much fun the game already is. I really think the guys at Adhesive are doing a great job of making the combat feel weighty yet maneuverable. The game looks fantastic too. So I decided to design a mech that hopefully wouldn't look out of place in the Hawken world. I wanted to go for a support/medic class with extinguishing/welding capabilities so I tried to get some fire truck design elements in there with all the other greebles. I also borrowed copiously from a bunch of ref I got from mech maestro Fausto De Martini (cheers Fausto!). Photobashing the details in there was really fun.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirhA4ZXlS06mceHABw4fFHgCTglZQXLDKWYfAxCVl1BdmZxZ7Iz7KinxNrtz8FxNVSmToaFYvo69ZlqiMzao5-RNJOv6lzb96poGJbHYXrZHyWRnw1bXWqGadLh5a8-31_OPf-GCmNdP0/s1600/walker_mech.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirhA4ZXlS06mceHABw4fFHgCTglZQXLDKWYfAxCVl1BdmZxZ7Iz7KinxNrtz8FxNVSmToaFYvo69ZlqiMzao5-RNJOv6lzb96poGJbHYXrZHyWRnw1bXWqGadLh5a8-31_OPf-GCmNdP0/s320/walker_mech.jpg" width="254" /></a></div>
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Here's the 3d base I started with. You can see a bunch of areas changed after I took it into Photoshop:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihgWlIOqL233wZD7MTiC6rrjz8xUC41lNjj3IVjHFbfQxziPH2H9KthxUJqq-lk2MlUUvr5KmDwK79wZUvzJ9xzmpbvpJGvsAUoAJdCFmmMzN9nMojlFLmBymUbFYn-QLw8Um3Hjcmcg8/s1600/mech_blockout.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="164" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihgWlIOqL233wZD7MTiC6rrjz8xUC41lNjj3IVjHFbfQxziPH2H9KthxUJqq-lk2MlUUvr5KmDwK79wZUvzJ9xzmpbvpJGvsAUoAJdCFmmMzN9nMojlFLmBymUbFYn-QLw8Um3Hjcmcg8/s320/mech_blockout.JPG" width="320" /></a></div>
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And this is my original thumbnail:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7r4ZQaVeUZ8ORMiJVKw51Vq5GAJSoSK2Ys7MiGjei8t_IRVINQgMP1wbGm9P3gC8EaEJKy5UNgNfQfQ3x0TYssVMFdtv21Wx5VQueN3BXbMrUPkmMphXCkGK2_XrjnIsEBY5A6ZopdE/s1600/walker_thumbs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7r4ZQaVeUZ8ORMiJVKw51Vq5GAJSoSK2Ys7MiGjei8t_IRVINQgMP1wbGm9P3gC8EaEJKy5UNgNfQfQ3x0TYssVMFdtv21Wx5VQueN3BXbMrUPkmMphXCkGK2_XrjnIsEBY5A6ZopdE/s320/walker_thumbs.jpg" width="320" /></a></div>
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More soon,<br />
<br />
Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com18tag:blogger.com,1999:blog-9075978869768709268.post-31057994725608975962012-10-06T14:44:00.000-07:002012-11-04T18:16:30.129-08:00Cave Attack!Hey there,<br />
<br />
Here's another environment piece for the project. Last one with caves/coves for a while!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqoXlArpUt5Z2qbiVarnyq2A8VJFqgdhi90mpErufESOaQoO48GDZZAbeRdSyAMc-BT8DGLorfegSLh0wgPygk4KAtT6IRuRKiTxiQC-SRHuo3I4pQbskWdSPUNW7hfLTVjRIjPVj9SXw/s1600/cave_ambush.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqoXlArpUt5Z2qbiVarnyq2A8VJFqgdhi90mpErufESOaQoO48GDZZAbeRdSyAMc-BT8DGLorfegSLh0wgPygk4KAtT6IRuRKiTxiQC-SRHuo3I4pQbskWdSPUNW7hfLTVjRIjPVj9SXw/s320/cave_ambush.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibNOv3cH9cKOm-BSSV3upskKIjnvfhCBzmbZRkF6iLo_WSUFT46Bs-FwANJtBb2mJOdWZYsFXklxzAdEGfHAFjbBFDCi3_-_G9flUqx_GxC9lgkYCNJ5t5DilQwgVz4MWoKHW3l5CQnmg/s1600/cave_ambush.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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I'm going to work on some book layout stuff next. Should have something to show soon.<br />
<br />
Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-52076776639035921512012-09-23T16:25:00.000-07:002012-09-23T16:25:36.850-07:00Craggy CoveHey guys!<br />
<br />
Here's an environment piece I spent a few hours on this weekend. It's inspired by a rock in Phang Nga Bay in Thailand called 'James Bond Island' that I visited, ohhh, 9 years ago? Man that makes me feel old!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrhGS0JrGIOh8jWPD8sphCu0oAe999g8bRmcbS4NBDKScKsNf-VW2sOqiQmd4s-MJWGq7rxf5E8Wnp6SmFBZLwbxy8e142le4N2LcjHaasWA1XZrtND1Mq9qi2C_B5sBvPwdzkZkTBYUU/s1600/craggy_cove.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrhGS0JrGIOh8jWPD8sphCu0oAe999g8bRmcbS4NBDKScKsNf-VW2sOqiQmd4s-MJWGq7rxf5E8Wnp6SmFBZLwbxy8e142le4N2LcjHaasWA1XZrtND1Mq9qi2C_B5sBvPwdzkZkTBYUU/s320/craggy_cove.jpg" width="320" /></a></div>
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And some head sketches I inked when I was really tired, which is definitely why the lines are wobbly. Honest. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRBwUYauBmRBvKaF80kBcbhjc-GApZJkpBDvzOjIFtnMDx38DYQh7tYvMGkG2yX5za3mIjY9Hh7Xe3cMjCRRangYAXAbLGyjyR5OcZU32FN7fSCgX1zDEVGQwAcm5q8Hj5WbDYUUFhPbE/s1600/inktest_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRBwUYauBmRBvKaF80kBcbhjc-GApZJkpBDvzOjIFtnMDx38DYQh7tYvMGkG2yX5za3mIjY9Hh7Xe3cMjCRRangYAXAbLGyjyR5OcZU32FN7fSCgX1zDEVGQwAcm5q8Hj5WbDYUUFhPbE/s320/inktest_01.jpg" width="320" /></a></div>
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Also, many thanks to Concept Art World and Kotaku for running articles on my project. It's very flattering to receive attention like that!<br />
<br />
<a href="http://conceptartworld.com/?p=15731">http://conceptartworld.com/?p=15731</a><br />
<br />
<a href="http://kotaku.com/5940880/the-art-of-a-man-working-on-blizzards-next-mmo?tag=fine-art">http://kotaku.com/5940880/the-art-of-a-man-working-on-blizzards-next-mmo?tag=fine-art</a><br />
<br />
More soon,<br />
<br />
Cheers,<br />
<br />
Nick.Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-83335282169208165262012-09-05T22:28:00.000-07:002012-09-05T22:28:31.603-07:00Hybrid CharactersHi there,<br />
<br />
Here's a bunch of character designs for industrial workers toiling away in the factories of Dustrum. I want to do some architectural designs, like I did for the slums, to accompany these characters:
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1Ljv0TWMscZb4ZpfmLMfE84DpRi2mOrPI3Frvk9jxJCzLs_HTrJjLtNJYrdz7lSUjLxsfAG-HSZO06vtp15xkmJa5vNa6PCYE5LVq83Vd8ak4KmcMXN-sdHmcdolBnGyD7N_Hw_sm40/s1600/industrial_workers_01.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1Ljv0TWMscZb4ZpfmLMfE84DpRi2mOrPI3Frvk9jxJCzLs_HTrJjLtNJYrdz7lSUjLxsfAG-HSZO06vtp15xkmJa5vNa6PCYE5LVq83Vd8ak4KmcMXN-sdHmcdolBnGyD7N_Hw_sm40/s320/industrial_workers_01.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivrRHQGWWmPZ5675mpn4ELppB6TgMRAXmJJnJhfcHp0nn4k6TAJxsLd8hAaNod_kiI8IUTgql-VyIVOuufZ09rAItTAqHOZpWYupAcYCGF_bOG_ZnDvOVS7Jx3kO_foCdV3_HwtjvxS1Q/s1600/worker_thumbs_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
I took a slightly different approach to these guys and created silhouettes in Photoshop that I then printed out and used as a basis for the linework using a Colerase pencil. I then scanned the pencils in and coloured them up in PS. Here are the original silhouettes:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivrRHQGWWmPZ5675mpn4ELppB6TgMRAXmJJnJhfcHp0nn4k6TAJxsLd8hAaNod_kiI8IUTgql-VyIVOuufZ09rAItTAqHOZpWYupAcYCGF_bOG_ZnDvOVS7Jx3kO_foCdV3_HwtjvxS1Q/s1600/worker_thumbs_01.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivrRHQGWWmPZ5675mpn4ELppB6TgMRAXmJJnJhfcHp0nn4k6TAJxsLd8hAaNod_kiI8IUTgql-VyIVOuufZ09rAItTAqHOZpWYupAcYCGF_bOG_ZnDvOVS7Jx3kO_foCdV3_HwtjvxS1Q/s320/worker_thumbs_01.jpg" width="320" /></a></div>
<br /><br />Also, a couple of people asked if I could show the process behind one of my pieces that uses 3d as a basis, so here are a couple of images for the Silver Dagger I posted last time. I initially did some doodles on paper for the design, but they were too crappy to scan! So after that I did a quick silhouette design in Photoshop:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI1tVI3jhb_7-oVj5-GLnysvDsKPYkYApT_7mC3JE470CDrsiZTI3JPzOV1dZ1916DLWxp00H6-3_CXo-tOSyya1860CKeCsflW2_uWKJhBWqUcBT-kQdsFZoaH-oPwJ3Gpq-RWrIkzw8/s1600/dagger_thumb.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="119" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI1tVI3jhb_7-oVj5-GLnysvDsKPYkYApT_7mC3JE470CDrsiZTI3JPzOV1dZ1916DLWxp00H6-3_CXo-tOSyya1860CKeCsflW2_uWKJhBWqUcBT-kQdsFZoaH-oPwJ3Gpq-RWrIkzw8/s320/dagger_thumb.jpg" width="320" /> </a></div>
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Then I created a 3d model in Maya using custom parts and some kitbashed stuff from models I found online. I doodled over the top of a screengrab to get some ideas for how I wanted the details to look. I do this a lot (drawing over my work) often in bold red to remind myself of things I need to fix/add. I find it's really handy to do this when you leave a piece part way through as it helps you focus when you go back to it again. It's also a good way to quickly test out ideas.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3xbScsrYya__9YMVwOdE2wiCHWmzbBphlmn_RnAPChZOpWt0aQ6u9WZztJhtfu8qSKmpocPpxYihlh40cqCBSy8bn8wlL8iAU9As6e4xNni7_0dUfqESf7_GP5oo8yMoLoU09nQDNXWc/s1600/dagger_drawover.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3xbScsrYya__9YMVwOdE2wiCHWmzbBphlmn_RnAPChZOpWt0aQ6u9WZztJhtfu8qSKmpocPpxYihlh40cqCBSy8bn8wlL8iAU9As6e4xNni7_0dUfqESf7_GP5oo8yMoLoU09nQDNXWc/s1600/dagger_drawover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3xbScsrYya__9YMVwOdE2wiCHWmzbBphlmn_RnAPChZOpWt0aQ6u9WZztJhtfu8qSKmpocPpxYihlh40cqCBSy8bn8wlL8iAU9As6e4xNni7_0dUfqESf7_GP5oo8yMoLoU09nQDNXWc/s320/dagger_drawover.jpg" width="320" /></a></div>
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After the modeling is done I do a quick render as a start for the paintover. This model ended up being more finished than most of my blockouts. I often just render a simple directional and ambient occlusion render with just a default lambert rather than adding specific materials, but this time I decided to try doing more in the render and less in Photoshop:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbu-SGEBW_f_Zm_DPF1iuSH8grW7klKbYtr6Pt7_KhO_vcyzbTpb6R9m3nuutIjFZCPD2su4M38c-BhOcFs98fj8sY1Hn3KHynxuBQ8RFiV3D3jfntOR0cKGGf863n_juyG1wzBLrwL80/s1600/dagger_render.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbu-SGEBW_f_Zm_DPF1iuSH8grW7klKbYtr6Pt7_KhO_vcyzbTpb6R9m3nuutIjFZCPD2su4M38c-BhOcFs98fj8sY1Hn3KHynxuBQ8RFiV3D3jfntOR0cKGGf863n_juyG1wzBLrwL80/s320/dagger_render.jpg" width="320" /></a></div>
After that it's just a case of adding details, overlays etc.Hope this is useful.<br />
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More stuff soon!<br />
<br />
Ta,<br />
<br />
Nick.<br />
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Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-54238574170241576862012-08-23T19:40:00.000-07:002012-08-23T20:20:39.624-07:00What I did on my StaycationHey guys!<br />
<br />
I've taken some much needed R&R this
week and I've been having fun hanging out with my family and also doing a
fair bit of work on the project too.<br />
<br />
First is an enviro speedy that shows one of the later story locations; a frozen, ruined palace high in the mountains. I've been watching Tron Uprising pretty avidly (such a fantastic piece of work!) and one of the episodes had a sequence out in the snowy wastelands where all the backgrounds were these geometric, speedpainterly configurations that looked awesome. So I thought I'd try for something with a similar aesthetic:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhENZvfnjOyi0VXBBD0hFVNDXeRJd3cocN9I6-d2n7zw7wNWV8zpn8BntWCv9i6L1WWXT4LWJVUUqbLvQCgKmsdRS-XkSBrEBrgXUrzNZuFTMmWr2zX5MZTNwdsN7NeO5646qXYcy_Z5Rs/s1600/frozen_castle_approach.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhENZvfnjOyi0VXBBD0hFVNDXeRJd3cocN9I6-d2n7zw7wNWV8zpn8BntWCv9i6L1WWXT4LWJVUUqbLvQCgKmsdRS-XkSBrEBrgXUrzNZuFTMmWr2zX5MZTNwdsN7NeO5646qXYcy_Z5Rs/s320/frozen_castle_approach.jpg" width="320" /> </a></div>
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Next up is a vehicle design. I wanted to do a motorbike that was inspired by dueling pistols and ceremonial daggers, so it ended up pretty long. Not exactly sure how this thing turns! Maybe leaning combined with the cunning use of counterweights?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhebOzu3nIXVz8uT2oMJgZs_S7e8q5_4RApEO-j8R572JVFC6E3TVCDpvOLvyR4KfxdXLwhcj52WPtNDL-eCSnNCwGXjV3xO9qk1P2S34RS9iHgLlyCx6tWYkpCl_cG2yCZdQFE-QQKj9g/s1600/Silver_Dagger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhebOzu3nIXVz8uT2oMJgZs_S7e8q5_4RApEO-j8R572JVFC6E3TVCDpvOLvyR4KfxdXLwhcj52WPtNDL-eCSnNCwGXjV3xO9qk1P2S34RS9iHgLlyCx6tWYkpCl_cG2yCZdQFE-QQKj9g/s320/Silver_Dagger.jpg" width="320" /></a></div>
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This is some kind of mutated, undead trench hound. I posted the silhouettes for it last time and spent some time working it up. I've been looking at pictures of dogs in gasmasks from WWI (who doesnt!?) and it just went from there. I see these guys breathing out plumes of yellow mustard gas as they stalk the battlefields. They're pretty big too. I should have put Scaleman (tm) in there...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiURzKqChqLwBINorfCP0L5rUlavcSCdNytGtbtXsmvb1Ck6Rxz-Lan22Mlgsf0jV3e8Mu_tLiCDifyItyLjl44qad618w8wZe6G9ZIj-YHmf1JVNWou4lPWPCBe7sriil6U2Kw7YGFUV0/s1600/Gasmutt_WIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiURzKqChqLwBINorfCP0L5rUlavcSCdNytGtbtXsmvb1Ck6Rxz-Lan22Mlgsf0jV3e8Mu_tLiCDifyItyLjl44qad618w8wZe6G9ZIj-YHmf1JVNWou4lPWPCBe7sriil6U2Kw7YGFUV0/s320/Gasmutt_WIP.jpg" width="320" /> </a></div>
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Anyway, enough with the work stuff, here's a couple of pics of Alex and me having some fun this past week:</div>
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Scoping some chicks at Pretend City in Irvine: </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCxMyZYCLOCcVnF7lBOz2WsBbNMiWHLqX6G0fBxVO9-XzAc9K2fwPDW0V0WQGmdK-T3ygrmJpAzO-DHOOrixzNG3oIZQJ0UDYi6dxTsWINiDVOcyZ-inWEUwQ5RUJzF2k2T6-MNzNPcnI/s1600/chicks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCxMyZYCLOCcVnF7lBOz2WsBbNMiWHLqX6G0fBxVO9-XzAc9K2fwPDW0V0WQGmdK-T3ygrmJpAzO-DHOOrixzNG3oIZQJ0UDYi6dxTsWINiDVOcyZ-inWEUwQ5RUJzF2k2T6-MNzNPcnI/s320/chicks.jpg" width="320" /></a></div>
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On a firetruck in Disneyland: <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidcmLLmXMmYT6fH8n2VIpX0xg17stOXsRd6_NBK2TxHNCMwXy0jtLDijGrfufxBp49RMVJ0JWJdmwCW0tOgnZrgZ-zip1CoWz7izPMbNTzVvZ6fsJTgLENIsyBK_DIwuS9I7RdERasqUs/s1600/firetruck.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidcmLLmXMmYT6fH8n2VIpX0xg17stOXsRd6_NBK2TxHNCMwXy0jtLDijGrfufxBp49RMVJ0JWJdmwCW0tOgnZrgZ-zip1CoWz7izPMbNTzVvZ6fsJTgLENIsyBK_DIwuS9I7RdERasqUs/s320/firetruck.jpg" width="320" /></a></div>
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It all got a bit much for the wee fella: <br />
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We've not worked out how to get him to look at the camera.... <br />
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I've got a character line-up I want to work on next and a sculpt in the works. More updates soon!</div>
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Cheers.</div>
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<br />Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com8tag:blogger.com,1999:blog-9075978869768709268.post-83034510423375644222012-08-12T19:17:00.000-07:002012-08-12T19:18:03.243-07:00Dark Clouds and a Dead DogHey Guys,<br />
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I've been a little slack with my work in the past couple of weeks, but I'm determined to up my productivity and I've got a few ideas on the go for the next update. Anyway, Here's a couple of odds n' sods.<br />
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First, a little speedpaint that I didn't put enough thought into beforehand. And I also ended up putting a tank in there as well despite what I said before (whoops!):<br />
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Also, some silhouettes for an undead trench mutt: <br />
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More stuff soon.<br />
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Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com1tag:blogger.com,1999:blog-9075978869768709268.post-78841535340553361002012-07-30T19:56:00.001-07:002012-07-30T19:56:34.447-07:00Tank GraveyardHi there,<br />
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Here's another story illustration for the project. I wanted to work on something that used a limited palette and had soft, diffuse lighting. I promise this will be last pic with tanks in for a while!<br />
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I've got some creature stuff on the go so hopefully I'll have something to show for that pretty soon.<br />
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Cheers,<br />
<br />
Nick.Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com9tag:blogger.com,1999:blog-9075978869768709268.post-24309104797020456772012-07-19T20:39:00.000-07:002012-07-19T20:41:40.627-07:00Sunset Meadow etc.Hey guys!<br />
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Here's the stuff I've been working on recently. Firstly, a speed paint I did over the last couple of evenings:<br />
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Some very quick (10 mins each?) Edgar Payne studies. I've been working my way through his book, Composition of Outdoor Painting, and I'm making a concerted effort to be more deliberate about how I study and use colour. The book is full of useful info so I recommend picking it up if you can find a copy.<br />
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And some little scribbles for some previous works and a couple o' head doodles:
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More soon,
Cheers!Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com6tag:blogger.com,1999:blog-9075978869768709268.post-14804493441229074702012-07-04T19:18:00.000-07:002012-07-04T19:18:01.665-07:00Back to the Project<div class="separator" style="clear: both; text-align: center;">
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Hey guys!
I took a bit of a break from personal work the past couple of weeks. Mostly I was watching Euro 2012, but now that that particular bladder-kicking contest is over I am back to work. I took a long weekend and managed to fit in some pieces here and there. Firstly, a little diorama of one particular slum area in the city of Dustrum. I've not really done this kind of isometric cut-away before and it was really fun! I'm going to do a couple more different parts of the city at some point:
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Also, here's some better renders of two of the character maquettes I posted some time ago. Many thanks to my buddy Renaud for teaching me the ways of Keyshot!
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Finally, here's the next guy from the military line-up that I'm going to turn into a sculpt. BTW, I may have some exciting news regarding these character maquettes in the not too distant future :).
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Thanks for looking! More stuff soon.
Cheers,
Nick.Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com7tag:blogger.com,1999:blog-9075978869768709268.post-31870226708152448542012-06-12T20:29:00.000-07:002012-06-12T20:29:25.119-07:00A Bunch o' BitsHi there!
Apologies for not posting for a while. I've been busy with a bunch of things in the past few weeks, but here are a few recent bits I've managed to get done. Firstly some homework for the class I've been taking at CGMW:
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And also a design for a teapot-inspired machine o' death:
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More stuff soon, although I'm pretty hooked on the Euros right now so maybe it'll be a couple of weeks before another update!
Cheers,
Nick.Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com8tag:blogger.com,1999:blog-9075978869768709268.post-23776352738566492472012-05-04T20:02:00.001-07:002012-05-13T17:40:53.809-07:00Story Frames<div class="separator" style="clear: both; text-align: center;">
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These are some thumbnails for the project that I've done for the class I'm taking at CGMW. I'm going to be working some of them into finished illustrations in the coming weeks.<br />
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Cheers! <br />
<br />Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com6tag:blogger.com,1999:blog-9075978869768709268.post-26866153400148265892012-04-22T16:58:00.000-07:002012-04-26T20:23:09.756-07:00'With Zither Music by Anton Karas'<div class="separator" style="clear: both; text-align: center;">
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Hi there!<br />
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Just some studies from me this week. I'm taking an environment design course at CGMW with Jason Scheier for the next couple of months. My first assignment is to do 10 studies from a visually striking film. I decided to choose a black and white film so I could concentrate on composition and value grouping. The Third Man is one of my favourites and it features tons of great shots (maybe they went a little crazy with the Dutch Angles!) and lots of striking lighting setups. Here are the first five studies that I knocked out this afternoon:<br />
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Here's the second half of 'em:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB8F_vNsYenTe4lMLjFdxZygPOHODXUiOcBLoxCzNhcsWkKu4nuX0ywr9eBxuADxXu1P4aXbjIg2aJD43kM4kPORM43q5KwewyXIyzBDHxk4G078Z-Sn5RYvYK6tFmKqHW6EcYr60wo6I/s1600/ThirdManStudies_2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="164" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB8F_vNsYenTe4lMLjFdxZygPOHODXUiOcBLoxCzNhcsWkKu4nuX0ywr9eBxuADxXu1P4aXbjIg2aJD43kM4kPORM43q5KwewyXIyzBDHxk4G078Z-Sn5RYvYK6tFmKqHW6EcYr60wo6I/s320/ThirdManStudies_2.jpg" width="320" /></a></div>Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-10473161688847152392012-04-11T20:29:00.002-07:002012-04-11T20:31:14.792-07:00Mechs and a MaskHi there,
I'm a little late updating this week, but here are a couple of recent noodlings. Firstly, a bunch of silhouettes for some ridiculous armoured vehicles. That's probably enough military stuff for now:<br />
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And here's a lighting test I did the other night. I learnt a couple of things on this, but it came out pretty stiff as I was concentrating on not screwing up too much! Hopefully I can loosen up a bit once I've internalized some more of this stuff:<br />
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I'm off to the mountains with the family this weekend, so no update for a bit. More stuff soon though!<br />
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Cheers,<br />
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Nick.Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com5tag:blogger.com,1999:blog-9075978869768709268.post-16238272385282136512012-04-01T18:25:00.003-07:002012-04-01T18:31:56.857-07:00A Few from the MassesHi there,<br /><br />Here's this weeks doodlings. Firstly, some background characters for one of the story's locations:<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXcNQUrxlyO6NRQXTgE-YDcrHJgdj5ahL1Yrt6ExYGs_2H7tnDx95IUsCvJvtLoTX8su8wl2Olj3sIo4ZFM2Z424WpYvoNFhP-S-AonuRfJZhyphenhyphenJiH0uiRFYm-NJhQeQvErO1dsQFmziG8/s1600/dustrum_peasants.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXcNQUrxlyO6NRQXTgE-YDcrHJgdj5ahL1Yrt6ExYGs_2H7tnDx95IUsCvJvtLoTX8su8wl2Olj3sIo4ZFM2Z424WpYvoNFhP-S-AonuRfJZhyphenhyphenJiH0uiRFYm-NJhQeQvErO1dsQFmziG8/s320/dustrum_peasants.jpg" alt="" id="BLOGGER_PHOTO_ID_5726608729662211426" border="0" /></a><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />And a sloppy speedpaint for a story moment. Who's that giant in the foreground? I'll be working on that soon.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdVuEAYpPdExRbtGevp0mFcUdMQgkwp1aiFyWWZTpNrp6yloIkQNYfTvk90qNO6Yhf9pKHebChzoP0ZZu5XtWRBxs50HnOtLxeWePNsFl5oMROSn_fG4twGQ7DtV1euwsAYRHVpez8ZaQ/s1600/alley_trap.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 174px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdVuEAYpPdExRbtGevp0mFcUdMQgkwp1aiFyWWZTpNrp6yloIkQNYfTvk90qNO6Yhf9pKHebChzoP0ZZu5XtWRBxs50HnOtLxeWePNsFl5oMROSn_fG4twGQ7DtV1euwsAYRHVpez8ZaQ/s320/alley_trap.jpg" alt="" id="BLOGGER_PHOTO_ID_5726608727393458066" border="0" /></a><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />I went to a tank museum (more like a graveyard to be honest) in LA this weekend and snapped a load of ref photos. I'm going to work on some bulky mechs and tanks next, I think. I also found my brush pen in the back of a drawer (woooo!) so I might do some studies with that also.<br /><br />Cheers!<br /><br />Nick.Nick Carverhttp://www.blogger.com/profile/15948766668379781738noreply@blogger.com4