Sunday, 2 October 2011

Cathedral of Industry: Story Frames

Here's a couple of sequential pictures for a particular part of the story. I'm planning to do a few more to try and see if I can get a feel for the action moving along between each cut.



















I often do quick 3d blockouts for these images to find the most suitable camera positions and also to use as a rough basis for the painting. Here is an example of something I might start with:











More soon - cheers!

5 comments:

  1. Great Nick!
    Gotta learn this 3 d stuff !!! Seems to help ,when it comes to pespective and angles.

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  2. Stellar work mate, I am really impressed by the personality you manage to inject into your character designs. Environments are great as well.
    haha, you've got yourself a new fan I think ^^

    Cheers

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  3. Many Thanks guys!

    Peter Oedekoven: Yeah, I find it really helps me to get a better grasp of each shot in my mind and a greater appreciation for space within each scene. Setting up a bunch of cameras in a scene and then cycling through the shots in turn is really useful too, I think. Love the work on your blog, btw.

    Kan: Cheers! Loving your recent updates, sir!

    Johan Wahlbäck: Many thanks! You've got a great portfolio on your blog there.

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  4. Wow those are looking great, the sense of scale is really tangible, awesome work !!

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