Sunday 10 November 2013

Blizzcon Sculpt and Spitpaints

Hey guys,

I did a Zbrush sculpting demo on the Artists Stage at Blizzcon this year.  Here are some shots of the bust I worked on taken in Keyshot:



 Also, these are some more speedpaints I did for the Spitpainting group on Facebook:

Undead Giant:


Halloween Mansion:


 Riot:


 Supernova:


Cheers,
Nick.

Saturday 26 October 2013

Costumes, Spitpaints etc.

Hey guys,

Long time no posty...

Here are some bits and pieces that I've squeezed in here and there.

Firstly, the Spit Painting group on Facebook just blew up and the standard of work on there is just crazy. I'm determined to try and do one a day and here are a couple of my first attempts.

Heavily Armored:





Extreme Racing:



This past week I've been working on a Halloween costume for my 2 year old son. Here's the concept:


And here's the costume in action:




Also, a couple of pictures inspired by real places:






Byeeeeee!

Sunday 18 August 2013

Bits n' Bobs n' Such

I've been super slack with personal work lately, mainly due to being very busy and engaged with my day job. No excuses though, I really need to get back into the swing of things. I'm planning to go back to basics and really try and improve my core skills, so these are a few things to fill the void before I get into that.

Studies for something:
A few doodles for Paul Richards' awesome collaborative book project, Substrata:



Early WIP for a piece for Gamers for Good:


More stuff soon - promise!

Thursday 4 April 2013

Dynameshes etc.

Hey there,

Here are some recent endeavours. First up, some sculpts of secondary characters. I roughed out all the faces from primitives using Dynamesh to try and get a better handle on working that way rather than bringing in a base mesh from Maya. Still finding my way with it, but I can definitely see the benefits.

This guy's a cad:



Femme fatale from a concept a while ago:


Blockheaded goon:



Our princess is in another castle:




Playing with colours - wheeeee!!!


I'm going to be doing some lectures and demos at the Digipen school in Seattle next week so I'm currently prepping for that. I'm going to put the materials I create into a tutorials/step by step section in the book. Which is coming. Honest.

Cheers!


Thursday 14 March 2013

Recent Race Stuff

Hey guys,

Here are some recent pieces for the project. First, a location study for an amusement pier, inspired by a recent trip to Catalina:


I started this piece by making a little construction set of building pieces, which I then combined and modified using the distort and perspective tools. I then used those shapes as selection masks to paint on top of. It was an interesting way to work!

   
A Cossack-type artillery unit with a silly gun.


Silly gun on its own:


A rocky place for Avery and his big buddy to explore:


 I've been trying to knuckle down in some layout software so that I can get some actual pages designed before I get the Kickstarter going. But it's close!

Cheers,

Nick.



Monday 18 February 2013

More Race Doodads

Hey there, Here's a bunch of bits for the project from the last week or two: Trying a new look for one of the villains. Colours and tonal tweaks in Photoshop over quick Zbrush render.

I was trying to get a kind of Sargent-esque oil paint finish with this. You can see some steps from it here:




I did this one for the weekly Art Jam over at Polycount. The subject was Studio Ghibli so I tried to get that same kind of palette going on in this landscape shot, although the shape design is a bit more graphic than you tend to see in their work:



Being chased through a frozen forest

 

Some studies for a creature design:

 

More stuff on the go. Check back soon. Cheers!

Monday 28 January 2013

The Race is Back on!

Hi there,

I took a break from personal work over the past month or so, but I'm back to the task of trying to finish up my project in the near future and I'm really looking forward to completing all the pieces I have in mind for the book. Here's the first batch of stuff from the past week or so:







Here's some wippage on this sculpt. I need to sort out the modeling on the equipment, which is pretty rough right now, as well as add details and some homing pigeons (YES!).


I should have the Race for the Globe artbook project up on Kickstarter pretty soon. Watch this space for news on that!

Cheers,

Nick.