Evening all,
Here's some things from the project for this week. First, a cantankerous engineer character that I'm working on. I'm planning to do a finished concept for this guy next and maybe another emote sheet for the sculpt (cos those are always fun!). Just a rough head for now though:
A location shot of the town where the locomotive, El Cisne departs from:
And here are some quick notes about the process I use for doing the industrial designs bits. Let me know if it doesn't make sense.
More soon,
Cheers!
Sunday, 29 January 2012
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12 comments:
This is beautiful, Nick!
Ace work Nick - liking the engineer's scraggly beard ::
Cheers for the process notes!
Great stuff, Nick!
Great ! Love the engineer :)
He is marvellous mate!
Super useful info on the Maya stuff too. I am beavering away on my new stuff. Been hammering Zbrush for a few weeks now... Its like having an old friend back bit with fabulous new shiny bits. So powerful as a concept tool.
cool blog !
Nice stuff! I was wondering before, while looking at the aeroplanes concepts, if you were using 3d or maybe you were that good with perspective. Now I feel relieved;) You are human...
Btw, did you use a 3d base for the city painting?
Szymon Biernacki: I wish I was better at drawing in perspective; it's something I keep meaning to put more time into, but never end up doing...
The city painting I actually did without any 3d, but there's a lot of perspective errors as a result! I did dins quite a quick way to start the painting though by creating a bunch of house silhouettes and then combining them before using the perpective tool. Then I did the same with another load of building silhouettes and skewed them toward the other persepective point. Then I had a couple of pretty solid masks (somewhat) in perspective that I could paint into to get a base. Might just use 3d again next time! :p
Hey Nick, I don't think that there's anything wrong with the perspective of the city (maybe the church on the top of the hill is a bit off, but that's pretty much it). Actually, the reason why I asked about a 3d base is because it looks really good:)
Good call on the church, Szymon. It's been bugging me a lot and I think maybe I'll get rid of one of the spires. Glad the perspective looks ok! Cheers!
Nick , great as always:)
very nice that image of the city Nick! Great work and composition with this birds leading the eye! very nice man! Do you use 3d to do the houses?
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