Sunday, 29 January 2012

Musings and Miscellany

Evening all,

Here's some things from the project for this week. First, a cantankerous engineer character that I'm working on. I'm planning to do a finished concept for this guy next and maybe another emote sheet for the sculpt (cos those are always fun!). Just a rough head for now though:








A location shot of the town where the locomotive, El Cisne departs from:












And here are some quick notes about the process I use for doing the industrial designs bits. Let me know if it doesn't make sense.



















More soon,

Cheers!

12 comments:

Kan Muftic said...

This is beautiful, Nick!

Mayavan Thevendra said...

Ace work Nick - liking the engineer's scraggly beard ::

Cheers for the process notes!

Anneka Tran said...

Great stuff, Nick!

VertexBee said...

Great ! Love the engineer :)

jake gumbleton said...

He is marvellous mate!
Super useful info on the Maya stuff too. I am beavering away on my new stuff. Been hammering Zbrush for a few weeks now... Its like having an old friend back bit with fabulous new shiny bits. So powerful as a concept tool.

Anonymous said...

cool blog !

Szymon Biernacki said...

Nice stuff! I was wondering before, while looking at the aeroplanes concepts, if you were using 3d or maybe you were that good with perspective. Now I feel relieved;) You are human...

Btw, did you use a 3d base for the city painting?

Nick Carver said...

Szymon Biernacki: I wish I was better at drawing in perspective; it's something I keep meaning to put more time into, but never end up doing...
The city painting I actually did without any 3d, but there's a lot of perspective errors as a result! I did dins quite a quick way to start the painting though by creating a bunch of house silhouettes and then combining them before using the perpective tool. Then I did the same with another load of building silhouettes and skewed them toward the other persepective point. Then I had a couple of pretty solid masks (somewhat) in perspective that I could paint into to get a base. Might just use 3d again next time! :p

Szymon Biernacki said...

Hey Nick, I don't think that there's anything wrong with the perspective of the city (maybe the church on the top of the hill is a bit off, but that's pretty much it). Actually, the reason why I asked about a 3d base is because it looks really good:)

Nick Carver said...

Good call on the church, Szymon. It's been bugging me a lot and I think maybe I'll get rid of one of the spires. Glad the perspective looks ok! Cheers!

Peter Oedekoven said...

Nick , great as always:)

Chromi - Estevao Chromiec said...

very nice that image of the city Nick! Great work and composition with this birds leading the eye! very nice man! Do you use 3d to do the houses?