Sunday, 2 October 2011

Cathedral of Industry: Story Frames

Here's a couple of sequential pictures for a particular part of the story. I'm planning to do a few more to try and see if I can get a feel for the action moving along between each cut.



















I often do quick 3d blockouts for these images to find the most suitable camera positions and also to use as a rough basis for the painting. Here is an example of something I might start with:











More soon - cheers!

6 comments:

Peter Oedekoven said...

Great Nick!
Gotta learn this 3 d stuff !!! Seems to help ,when it comes to pespective and angles.

Kan Muftic said...

wow, wicked!

Johan Wahlbäck said...

Stellar work mate, I am really impressed by the personality you manage to inject into your character designs. Environments are great as well.
haha, you've got yourself a new fan I think ^^

Cheers

Nick Carver said...

Many Thanks guys!

Peter Oedekoven: Yeah, I find it really helps me to get a better grasp of each shot in my mind and a greater appreciation for space within each scene. Setting up a bunch of cameras in a scene and then cycling through the shots in turn is really useful too, I think. Love the work on your blog, btw.

Kan: Cheers! Loving your recent updates, sir!

Johan Wahlbäck: Many thanks! You've got a great portfolio on your blog there.

Christopher said...

Great stuff very inspiring, getting off my butt now.

Sylvain Decaux said...

Wow those are looking great, the sense of scale is really tangible, awesome work !!