tony: Heheh thanks fella! I've spent hours gawping at your work over the years so it's nice to return the favour!
As for a tutorial, I don't have anything written down really. Are you talking for the renders of the leaf blower guy for instance? I model everything out in maya so I have a nice clean base then sculpt in Zbrush at lower subdivisions for the most part to keep things nice and clean using inflate and flatten brushes most of the time. Then I render out a bunch of passes (shadows, ao, depth etc.) in Zbrush BPR and then composite them in photoshop. Feel free to email me if you have any specific questions.
Sigtuna Art Walk 2026, open studio
-
It’s that time of year again! Cecilia and I are participating in the annual
Sigtuna Art Walk. Welcome to our open studio on Saturday and Sunday from 11 ...
HALO INFINITE
-
New trailer for our game released! Hope you guys like it, has been a blast
to work on. :)
Have been heavily involved in the Forerunner design on Infinite, ...
December art
-
Got a few drawings to post; some sketches, some old ones I finally
finished, and a couple of new bits. Blaaaarg!
Choker
Good Girl
The Snake Clan
S...
-
BRIGADA HARDCOVER flash sale!
Venta de los ultimos packs de Brigada, 50 copias en castellano, solamente
para envios nacionales y solamente hasta el 20 de M...
Odonata + EGX Leftfield
-
If you haven't heard already we're showing Odonata at this years EGX as
part of the leftfield collection! If you happen to visiting EGX this year
in Birmin...
May Sketch a Day - Complete!
-
This May I challenged myself to a Sketch a Day. The idea was to help build
an immunity to perfectionism through repeated exercise and my goals were to
...
-
So finally I can share the teaser for the movie ‘Klaus’. I’ve been Art
Directing it along with Marcin Jakubowski. Hope you like it. I must say I’m
really p...
Bye!
-
As I mentioned in my last post, I am heading off to tumblr and setting up
camp there (I'll keep this blog online for archiving purposes though).
Thank you ...
Im still alive!
-
Hey guys. I know Its been quite a while, but Ive been focusing on other
more active areas of the interwebs lately. I invite you all to keep
following me on...
-
Hey all.
A couple new experiments after a long break from personal work. Lots of
reuse and photo in there. Might add a bit here and there to a couple of
t...
J'ai un nouveau blog !
-
Bonjour ! J'ai un nouveau blog où je poste plus régulièrement, c'est ici :
captainaurelieneyret.tumblr.com
I have a new blog !
Borgia
-
Was messing about with this last night. Still a wip, Kinda want to finish
it but we'll see. This may sound nuts but I was trying to kind of match the
feel...
Navigator Finals
-
Will be going away next week with new awesome work commitments so decided
to tie this guy up before I go, then move onto some architectural pieces
over the...
First Look: Cover: The Sigillite
-
So, here's the first of a few new artworks revealed over on the Black
Library blog, my cover for Chris Wraight's new audio drama, 'The Sigillite':
(Above)
...
4 comments:
these are adorably awesome
nice deve and 3d work man. Really diggin these.
aw Nick,
all of this stuff looks fantastic. The simplicity is just devastating.
Your work is a real inspiration and I can't wait for more.
Plus, I gotta say thank you..... your blog is the number one source of traffic on mine.... hahaha.
keep being awesome.
You got a tutorial up anywhere for your (seemingly) max to zbrush to photoshop workflow for characters?
(tips hat)
T
tony: Heheh thanks fella! I've spent hours gawping at your work over the years so it's nice to return the favour!
As for a tutorial, I don't have anything written down really. Are you talking for the renders of the leaf blower guy for instance? I model everything out in maya so I have a nice clean base then sculpt in Zbrush at lower subdivisions for the most part to keep things nice and clean using inflate and flatten brushes most of the time. Then I render out a bunch of passes (shadows, ao, depth etc.) in Zbrush BPR and then composite them in photoshop. Feel free to email me if you have any specific questions.
Post a Comment