tony: Heheh thanks fella! I've spent hours gawping at your work over the years so it's nice to return the favour!
As for a tutorial, I don't have anything written down really. Are you talking for the renders of the leaf blower guy for instance? I model everything out in maya so I have a nice clean base then sculpt in Zbrush at lower subdivisions for the most part to keep things nice and clean using inflate and flatten brushes most of the time. Then I render out a bunch of passes (shadows, ao, depth etc.) in Zbrush BPR and then composite them in photoshop. Feel free to email me if you have any specific questions.
HALO INFINITE
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New trailer for our game released! Hope you guys like it, has been a blast
to work on. :)
Have been heavily involved in the Forerunner design on Infinite, ...
December art
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Got a few drawings to post; some sketches, some old ones I finally
finished, and a couple of new bits. Blaaaarg!
Choker
Good Girl
The Snake Clan
S...
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BRIGADA HARDCOVER flash sale!
Venta de los ultimos packs de Brigada, 50 copias en castellano, solamente
para envios nacionales y solamente hasta el 20 de M...
Odonata + EGX Leftfield
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If you haven't heard already we're showing Odonata at this years EGX as
part of the leftfield collection! If you happen to visiting EGX this year
in Birmin...
May Sketch a Day - Complete!
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This May I challenged myself to a Sketch a Day. The idea was to help build
an immunity to perfectionism through repeated exercise and my goals were to
...
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So finally I can share the teaser for the movie ‘Klaus’. I’ve been Art
Directing it along with Marcin Jakubowski. Hope you like it. I must say I’m
really p...
Bye!
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As I mentioned in my last post, I am heading off to tumblr and setting up
camp there (I'll keep this blog online for archiving purposes though).
Thank you ...
Im still alive!
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Hey guys. I know Its been quite a while, but Ive been focusing on other
more active areas of the interwebs lately. I invite you all to keep
following me on...
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Hey all.
A couple new experiments after a long break from personal work. Lots of
reuse and photo in there. Might add a bit here and there to a couple of
t...
J'ai un nouveau blog !
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Bonjour ! J'ai un nouveau blog où je poste plus régulièrement, c'est ici :
captainaurelieneyret.tumblr.com
I have a new blog !
Borgia
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Was messing about with this last night. Still a wip, Kinda want to finish
it but we'll see. This may sound nuts but I was trying to kind of match the
feel...
Navigator Finals
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Will be going away next week with new awesome work commitments so decided
to tie this guy up before I go, then move onto some architectural pieces
over the...
First Look: Cover: The Sigillite
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So, here's the first of a few new artworks revealed over on the Black
Library blog, my cover for Chris Wraight's new audio drama, 'The Sigillite':
(Above)
...
4 comments:
these are adorably awesome
nice deve and 3d work man. Really diggin these.
aw Nick,
all of this stuff looks fantastic. The simplicity is just devastating.
Your work is a real inspiration and I can't wait for more.
Plus, I gotta say thank you..... your blog is the number one source of traffic on mine.... hahaha.
keep being awesome.
You got a tutorial up anywhere for your (seemingly) max to zbrush to photoshop workflow for characters?
(tips hat)
T
tony: Heheh thanks fella! I've spent hours gawping at your work over the years so it's nice to return the favour!
As for a tutorial, I don't have anything written down really. Are you talking for the renders of the leaf blower guy for instance? I model everything out in maya so I have a nice clean base then sculpt in Zbrush at lower subdivisions for the most part to keep things nice and clean using inflate and flatten brushes most of the time. Then I render out a bunch of passes (shadows, ao, depth etc.) in Zbrush BPR and then composite them in photoshop. Feel free to email me if you have any specific questions.
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